| Grafik-Taktfrequenz | Taktfrequenz (Turbo) | FP16 (Half Precision) | FP32 (Single Precision) |
|---|---|---|---|
| 2,23 GHz | -- | 20,60 TFLOPS | 10,30 TFLOPS |
| Ausführungseinheiten: | 36 | Max. Speicher: | 8 GB |
| Shader: | 2304 | Max. Bildschirme: | 1 |
| Architektur: | RDNA 2 | Erscheinungsdatum: | Q3/2021 |
| Technologie: | 7 nm | HDCP-Version: | 2.2 |
| Hardware Raytracing: | Nein | Frame Generation: | Nein |
| DirectX Version: | 12 |
| h264: | Dekodieren / Enkodieren |
| AV1: | Nein |
| h265 / HEVC (8 bit): | Dekodieren / Enkodieren |
| h265 / HEVC (10 bit): | Dekodieren / Enkodieren |
| VP8: | Dekodieren / Enkodieren |
| VP9: | Dekodieren / Enkodieren |
| VC-1: | Dekodieren |
| AVC: | Dekodieren / Enkodieren |
| JPEG: | Dekodieren / Enkodieren |
|
Apple M2 Max (30 Core)
480 CU @ 1,40 GHz |
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Apple M3 Max (30 Core)
TBDR (Metal 3) - 480 CU @ 1,40 GHz |
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Apple M1 Max (32 Core)
512 CU @ 1,30 GHz |
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|
AMD Custom Radeon Graphics (Playstation 5)
RDNA 2 - 36 CU @ 2,23 GHz |
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|
Apple M5 Pro (20 Core)
TBDR (Metal 3) - 320 CU @ 1,90 GHz |
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|
Apple M5 Pro (16 Core)
TBDR (Metal 3) - 256 CU @ 1,90 GHz |
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|
Apple A19 Pro (6 GPU Cores)
TBDR (Metal 3) - 24 CU @ 2,00 GHz |
| Prozessor | Grafik-Taktfrequenz | Taktfrequenz (Turbo) | FP32 (Single Precision) | |
|---|---|---|---|---|
| Sony Playstation 5 8C 16 T @ 3,00 GHz (3,50 GHz) |
2,23 GHz | -- | 10,30 TFLOPS | |